When organizing a large-scale scavenger hunt, choosing the right app can significantly impact both the player experience and your event budget. This guide compares ten of the most popular scavenger hunt platforms, specifically analyzing their pricing and capabilities for events involving 100 participants. Whether you're hosting a corporate team-building activity, an educational event, or a public competition, this comparison provides an at-a-glance breakdown of features, one-time event costs, and scalability to help you make an informed decision.
1. Scavr
- One-Time Price (100 Players): $79 for up to 100 players/teams (Enhanced Hunt plan). This one-time fee unlocks all advanced features (video, QR code, and GPS challenges).
- Supports 100+ concurrent players (e.g. up to 100 teams on Enhanced; up to 500 teams on the $149 Professional tier), making it suitable for large events.
- Pay-per-hunt pricing, purchase a plan for each event. No ongoing subscription required (free trial available for small tests). The Professional plan ($149) allows up to 500 teams if needed.

2. PlayTours
- One-Time Price (100 Players): $159 (USD) for up to 120 concurrent devices. PlayTours uses a subscription tier model (120-device tier at $159/month), which can be used for a one-time event (month-to-month). In practice, you can subscribe for one month to cover a single event.
- Designed for events of any size, supports thousands of players (contact for >120). The pricing is based on concurrent device count, but you can have unlimited total participants as long as only the purchased number are active at once. (For example, 100 players fits in the 120-device tier.)
- Monthly tiered plans based on max concurrent devices (e.g. 60 devices for $79/mo, 120 for $159/mo). These plans include unlimited events and all features. For a one-time event, users often choose a monthly plan and cancel after the event. Custom one-time pricing is available on request.

3. Espoto
- One-Time Price (100 Players): €250 (=$270) for 100 players on the Basic Event plan. Espoto charges per player per event; the base rate is €3.50 per player (currently discounted to €2.50 in 2025). Thus, 100 players × €2.50 = €250. The Professional Event tier (with advanced features) is €5.00 per player. There are no setup fees or minimums, you pay only for the number of players.
- Built to handle large groups. Common use-case is teams sharing devices, but it can also accommodate hundreds of individual players. Espoto has been used for city-wide hunts and big team events, scaling to hundreds or even thousands of players (since you can just pay per additional player). The technology is proven for large team-building activities with real-time competition.
- The pricing is flexible pay-per-use, you purchase a Basic or Professional event for the needed number of players. This is ideal for one-off events. (For frequent use, they also offer flat-rate licenses or annual deals, but it’s optional.)

4. Actionbound
- One-Time Price (100 Players): €600 ($650 USD) for 100 players with a Professional license. Actionbound’s business model sells licenses based on the number of players (“Bound players”). A 100-player one-time license costs €600; other tiers include 50 players (€350) or 200 players (€900). This license lets you run one or multiple hunts (“Bounds”) for that many participants.
- Supports events from small group up to thousands of players. The standard licensing goes up to 500 players (€1500) and even an Enterprise flat license for up to 2500 players. Players can play solo or in teams (teams share a device, but each device counts as a “player” license). The platform has been used widely for corporate team building and public events, so 100 concurrent users is well within its capabilities.
- However, Actionbound also has subscription plans for unlimited usage, e.g. an annual flat-rate for unlimited bounds, often used by schools or companies running many events. Most corporate users simply purchase the needed player bundle for each event. Testing is free (players in test mode don’t count toward the license)

For Corporate use:

5. Loquiz
- One-Time Price (100 Players): ~$900 (estimate for 100 players). Loquiz generally charges around €9 per player for one-time events. In practice, they often offer custom quotes; for example, 120 players costs $1,176, so 100 players is roughly $980.
- Intended for professional event use, no hard limit on players besides licensing. It can handle large team-building events (100+ players) reliably. The platform supports both individual play and team play (teams sharing a device). Many event companies use Loquiz for its handling big groups and complex games, albeit at a higher cost per player.
- Loquiz offers a subscription model in addition to per-event pricing. For frequent users, a monthly plan costs €9/month plus €9 per player (or annual packages), which can be cost-effective if running many events. However, for a single event, organizers typically go with a one-time player bundle or negotiate a flat fee. (Educational and non-profit discounts exist as well.)

6. ClueKeeper
- One-Time Price (100 Players): $1,000 for 100 players (approximately $10 per team/device). ClueKeeper’s standard pricing is a flat $10 per team (team = one device) for self-hosted hunts. (Volume discounts can apply for very large orders, and special rates exist for non-profits.) So, for 100 devices, budget around $1000.
- Commonly used for events like city-wide puzzle hunts, ClueKeeper scales well. 100+ teams can participate simultaneously (many large public puzzle hunts have used it). Since each team is independent, the platform can handle a high number of concurrent teams, the main limitation is simply cost per team. Typically, teams of 2–5 people share one device, which effectively allows a few hundred people to participate under 100 team licenses.
- ClueKeeper is pay-per-hunt. Organizers pay the per-team fee for each hunt. There is no monthly subscription for unlimited use, but the lack of recurring fees is convenient for occasional events. (ClueKeeper also offers white-label opportunities and custom development for enterprise, but that’s separate from the self-serve pricing.)

7. Scavify
- One-Time Price (100 Players): $1,300 (estimated). Scavify’s pricing is typically packaged in tiers; for example, 60 players is $1,080 and 120 players is $1,560. Extrapolating, an event for 100 participants lands around the $1.3K range. (Scavify often provides custom quotes; these figures give a ballpark based on published tiers.)
- Designed for large-scale usage. Scavify has run events with hundreds or thousands of players (for example, city-wide tourism hunts). The system can handle 100+ concurrent users smoothly. Teams can play collectively (sharing a login) or individuals can play solo, the platform is flexible in that regard. Analytics: Organizers can download participation data and photos, which is useful for post-event reports.
- Scavify offers both one-time event packages and subscription plans. For a single event, you can pay per event. They also have annual plans for organizations that run multiple hunts per year (these plans often allow unlimited players across events for a fixed fee). The pricing page encourages contacting their team for a quote, indicating custom pricing for unique requirements. In summary, both free trials and enterprise licenses are available, but most one-time 100-person events will use a paid package as quoted.

8. Eventzee
- One-Time Price (100 Players): Custom-quoted. Eventzee doesn’t publish fixed pricing for 100 players; instead, they offer “Party Packs” for small games and require contacting them for larger events. For reference: a Party Pack (pre-made themed hunt with 25 challenges for up to 25 players) costs $49.99. A custom event for 100 people will be higher; typically organizers reach out to Eventzee for a quote tailored to the event’s size and needs. (Eventzee advertises handling events for “200 people or 2,000 people”, so they certainly support 100-person games).
- Capable of very large events. Eventzee has been used for city-wide explorations and large conventions, the infrastructure can support thousands of concurrent players. For 100 players, performance is not an issue. The system also supports remote/virtual play (players need not be in one location). Typically, each person uses their own device/account (team functionality is not explicitly mentioned, but players can effectively compete in teams by working on one device or by the admin grouping scores).
- Eventzee is primarily enterprise and event-based in its pricing. They do not list a self-service subscription; instead, organizations coordinate with Eventzee for a package. For personal use, the Party Packs are one-off purchases. For corporate or repeated use, Eventzee likely offers annual licenses or bulk pricing, but details are by inquiry. In summary, expect a custom plan for any event above 25 people.

9. SocialPoint Attendee Participation Game (APG)
- One-Time Event Pricing (100 Players): Uses a subscription license for each event. While specific single-event prices aren’t listed publicly, the platform typically supports 60‑day event terms (includes setup, live play, and wrap-up). Pricing scales with player count, likely starting around $1,000+ for approximately 100 participants, given pricing structure for 60+‑day events (exact quote upon request).
- Designed to support large-scale events; ideal for conferences, trade shows, and large corporate gatherings. Architected to handle 100+ concurrent users without performance issues and to scale further as needed.
- Each purchase grants a 60-day subscription that includes setup, deployment, and event hosting. Annual subscriptions are available for organizations running repeated events. Includes customer support and dashboard access for event planning and management.

10. GooseChase
- One-Time Price (100 Players): $3,200+ (Enterprise tier). GooseChase’s pricing for one-off events jumps significantly at high player counts. They offer a small “Starter” (free for 3 players, or $399 for 8 players) and “Professional” ($649 for up to 20 players) plan. For beyond 20 participants, you must go with an Enterprise plan (“Let’s Talk” pricing). According to a 2024 pricing guide, 120 players costs $3,849, so roughly 100 players would be in the $3K–$4K range. Essentially, GooseChase is one of the priciest options for 100-person events, as it targets corporate budgets for large experiences.
- Technically GooseChase can handle very large events, their enterprise solution is used for big public scavenger hunts, education programs, etc. Thousands of players can participate if you have the appropriate license. For 100 players, the app will work flawlessly from a user perspective (the only barrier is the cost). The system’s stability and polish are strong points, it’s been around for years and used by many organizations.
- GooseChase offers annual subscriptions for organizations that run multiple hunts (unlimited experiences for a flat yearly fee). These subscriptions are often used by schools or companies to run many games year-round. For one-time events, the pricing is per “experience” (game) as noted. There is also a free tier for very small games (up to 3 teams) to try out the platform. Non-profits and educators can get special discounts as well.

Conclusion
From budget-friendly options like Scavr to high-end enterprise solutions like GooseChase, the right scavenger hunt app depends on your event goals, technical needs, and participant expectations. Web-based platforms like PlayTours and SocialPoint offer easy access without downloads, while mobile-first apps like Espoto and Actionbound excel in rich feature sets and customization. Use this list as a starting point to select the platform that best matches your team size, gameplay style, and budget.